Vocational Competency Management Through the Use of Serious Games: Opportunities and Risks Using the Example of the Harbour Industry
- Erscheinungsjahr
- 2017
- In
- (2017): Advances in Ergonomic Design of Systems, Products and Processes. Proceedings of the Annual Meeting of GfA 2016 , Berlin, Heidelberg: Springer DE
- Seiten
- 135 – 148